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Showing posts with label TECHNOLOGY. Show all posts
Showing posts with label TECHNOLOGY. Show all posts

Tuesday, October 2, 2007

SONY - ULTRA THIN OLED TV ! ! !


Sony Corp. said Monday it plans the world's first commercial launch of ultra-thin televisions using organic light emitting diode (OLED) technology in December, aiming to revive its reputation for innovation.

The next generation television has a screen with a thickness of just three millimetres (0.12 inches), which was made possible because the organic display is self-luminescent and does not require a backlight.

Such screens, which sandwich a very thin layer of organic material between two plates, use less power and offer brighter images and wider viewing angles than liquid crystal display panels.

The television, which is 25.1 centimetres (9.9 inches) wide and 14.1 centimetres (5.6 inches) tall, will have a price tag of 200,000 yen (1,740 dollars).

"Going forward, Sony will progressively develop its OLED TV business" alongside its existing line of 'BRAVIA' televisions, a company statement said.

Competition in flat-panel displays is heating up, with electronics manufacturers vying over several different types.

Sony was initially left trailing by its rivals in the fast-growing flat-television market, but has since made a strong comeback.

In August, Sony announced plans to introduce a new lineup of "BRAVIA" flat-screen televisions, including the largest on the market, in a bid to boost sales at its mainstay electronics business.

Sony, which changed the way the world listens to music with the Walkman, has struggled in recent years against innovative new products like Apple's iPod and Nintendo's Wii.

Its earnings were hit hard last year by recalls of faulty computer batteries and the huge cost of developing its PlayStation 3 game console.

But it expects a strong recovery in earnings this year after a major overhaul including thousands of job cuts.

Tuesday, August 7, 2007

COOL NEW "LED FLASHLIGHT" WEAPON ! ! !


It looks like a big flashlight — but it's really a nonlethal weapon designed to make you sick.

Intelligent Optical Systems, Inc., of Torrance, Calif., has been granted a contract by the Department of Homeland Security to develop what it calls the "LED Incapacitator," according to a DHS online newsletter.

The handheld device using light-emitting diodes to emit super-bright pulses of light at rapidly changing wavelengths, causing disorientation, nausea and even vomiting in whomever it's pointed at.

"There's one wavelength that gets everybody," says IOS President Bob Lieberman. "Vlad [IOS top scientist Vladimir Rubtsov] calls it 'the evil color.'"

Phase 1 of the contract — creating a working prototype — has already been completed, and Phase 2 will begin this fall as researchers at Penn State's Institute of Nonlethal Defense Technology put the puke-saber through its paces.

"Phase 3 will be our shrink phase," Lieberman said, admitting that the prototype, 15 inches long with a 4-inch lens, is too large and heavy to be comfortably carried on a belt.

DHS hopes to equip police, Border Patrol agents and National Guardsmen with the barf-beamers by 2010.

Sunday, July 22, 2007

CHINOOK THE COMPUTER THAT OWNS CHECKERS !

CAN YOU BEAT CHINOOK? FIND OUT HERE
Chinook, the unbeatable checkers-playing computer

Scientists at the University of Alberta report that they've built an unbeatable checkers-playing computer. Their machine, Chinook, has solved checkers: It proves that if two players play perfectly, making no mistakes, the game of checkers will result in a draw.

The proof required analyzing 500 billion billion checkers positions -- 5 x 1020 -- a computational process that began in 1989 and has been running on hundreds of processors almost continuously since. Chinook now knows everything about checkers, the perfect response to any move, and the best that any human can do is drive Chinook to a draw. You can never win.

Checkers grandmasters have long suspected that perfect play would result in a draw, but until now, there has been no definitive proof. The first checkers-playing computer was created in 1963 by the artificial intelligence pioneer Arthur Samuel; the computer managed to win a single game against a human.

In 1989, Jonathan Schaeffer, who now heads the computer science department at Alberta, created Chinook with the aim of marshaling parallel processing and lots of storage to take on the world's best players. In 1990, Chinook became good enough to enter the checkers World Championships, and in 1992, it faced off against the world champion -- and the best checkers player who ever lived -- Marion Tinsley. Tinsley narrowly defeated Chinook. Then, in 1994, the pair had a rematch, but Tinsley took ill and withdrew in the middle of the game. He died of pancreatic cancer a short while later.

"The unfinished Tinsley match left the question unanswered as to who was the better player," Schaeffer and his colleagues write in this week's issue of the journal Science, where their paper is published. But now the answer is clear: "As great as Tinsley was, he occasionally made losing oversights -- he was human after all," they say. Chinook will not make mistakes, and thus becomes the greatest checkers player of all time.

The research makes checkers "the most challenging popular game to be solved to date, roughly one million times more complex that Connect Four," which was solved in 1989 (if two players play Connect Four perfectly, the first player will always either win or draw).

Their work also highlights the utility of raw computing power in intense artificial intelligence applications. In the early days of A.I. research, Schaeffer and his colleagues note, scientists often tried to make computers mimic human thought. But this approach led to difficulties, and they found that "human-like strategies are not necessarily the best computational strategies."

A better method for solving complex tasks like checkers, A.I. theorists discovered, was "brute force" -- rather than trying to master human strategies, computers would rely on "limited knowledge" of the specifics of the game, and instead use superior processing power to search and analyze all possible moves. That's the approach taken by chess-playing computers -- such as IBM's Deep Blue, which beat champion Gary Kasparov in 1997 -- and it's also what Chinook does with checkers.

That their machine managed to solve the game, the researchers say, "provides compelling evidence of the power of limited-knowledge approaches to artificial intelligence." This method will become even more powerful as computers themselves get faster and cheaper, they note. But solving games as complex as chess is still far off.

"Checkers has roughly the square root of the number of positions in chess (somewhere in the 1040-1050 range)," they write. "Given the effort required to solve checkers, chess will remain unsolved for a long time, barring the invention of new technology." But disk-flipping game othello -- solving that is possible, they say. The effort "will require considerably more resources than were needed to solve checkers," but soon we'll have an unbeatable othello-playing machine, too

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